Release notes
Major code overhaul as part of the migration from Godot 3.x to 4.x.
New features
- Added Global scale slider to adjust all UI elements.
- Track user statistics in user-space database.
- New option to lock cells after accuracy check confirms the input is correct.
Feature Improvements
- Cleaned UI to work at multiple scales.
- Redesigned save loading screen
- Updated winner dialog to skip counting on click / touch
- Logging converted to linked list, significant improvement in memory consumption and CPU usage.
- New theme: Shiny; with star cell background.
- Saves can be deleted.
- Cells maintain history in-game, future-planning for undo feature.
- Split offset maps between landscape and portrait modes.
- Generate puzzles with backtracing method
- Font and Theme labels converted to MenuButtons for direct selection.
Comments